Category Archives: Uncategorized

How to create your own Gas planet using Blender and Photoshop/GIMP

This tutorial consists of 3 main sections. Section 1: How to create your own diffuse and bump map for the gas planet surface. Section 2: How to set up a scene in blender for your gas planet Section 3: How … Continue reading

Posted in Intermediate, Render, Space, Tutorial, Uncategorized | 2 Comments

PaintDotNet Tutorial for Blender-How to create highlights on your support images.

Here’s a short tutorial demonstrating how to achieve this effect on screenshots that you share: The tutorial: Mentioned in the video: zScreen: A fantastic free screenshot taking program. PaintDotNet

Posted in Simple, Tips, Uncategorized | 1 Comment

How to use a custom Blender theme (2.49)

So you’ve been using Blender more and more, and you’re starting to get tired of the default look of the interface. You look around on the internet a bit, and you find someone sharing their neat little theme. It comes … Continue reading

Posted in Interface Modification, Simple, Uncategorized | 4 Comments

‘Proxy’ Meshes

A little bit ago I was building a super highpoly brick wall. I was planning on baking the normals to a lowpoly object to use in a game. But long before I had even half of the wall done, Blender’s … Continue reading

Posted in Intermediate, Mesh Proxy, Uncategorized | 2 Comments

Transform Tips

Back when you were young (in BYs*) you learned that to move an object along the global X axis you would hit G, then X. And the same with all the other axes and transformations. But suppose you want to … Continue reading

Posted in Simple, Tips, Uncategorized | 1 Comment

Studio lighting setups

I just had an incredibly useful find while reading my RSS feeds today. This golden nugget is a list of example lighting setups for studio portrait photography. Here’s an example of what the page offers: Though the page, and even the whole site is aimed at … Continue reading

Posted in Simple, Tips, Uncategorized | 3 Comments

Light Placement Tips

Placing lights in blender can be a bit difficult at times. One very handy way of simplifying placement, is to make your light the active camera and then switching to camera view. Once in camera view, you can very easily pin-point … Continue reading

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