This tutorial consists of 3 main sections.
Section 1: How to create your own diffuse and bump map for the gas planet surface.
Section 2: How to set up a scene in blender for your gas planet
Section 3: How to create a transparency map for the rings, and render the final image.
All of the above sections require blender (I am using version 2.56) and Photoshop, or Gimp
For this tutorial you will need a general knowledge of both blender and Photoshop (or Gimp), and hopefully a bit of common sense.
- (Click to see full resolution)
To read the rest of this tutorial, you can download the free, 20 page PDF file HERE.
This tutorial was created, and kindly shared by Jon Dawe.
Here’s a short tutorial demonstrating how to achieve this effect on screenshots that you share:
Mentioned in the video:
zScreen: A fantastic free screenshot taking program.
So you’ve been using Blender more and more, and you’re starting to get tired of the default look of the interface. You look around on the internet a bit, and you find someone sharing their neat little theme. It comes in a file, which when opened looks like gibberish. What to do?
Check out this tutorial to learn how to change the look of your own Blender.
A little bit ago I was building a super highpoly brick wall. I was planning on baking the normals to a lowpoly object to use in a game. But long before I had even half of the wall done, Blender’s interface starting slowing down because of the high poly count, until it was like swimming through frozen molasses. I wondering if there was a way to make these highpoly bricks temporarily draw the lowpoly models to improve performance. So I asked about, and Scott aka ‘Yodaman921′ gave me a great idea which became the basis for this tutorial.
How would you like to go from this:
Notice that the geometry is all the same in the scene (except for plane which got scaled up)
The first picture looks very I-Just-Got-This-Cool-Program-Called-Blender-And-Look-What-I-Was-Able-To-Make-!!!!111!!eleven……
The second picture on the other, looks much more professional. It’s not exactly very artistic, but let your imagination carry on with how these tips can help your renders look better.
Back when you were young (in BYs*) you learned that to move an object along the global X axis you would hit G, then X. And the same with all the other axes and transformations. But suppose you want to move an object along both the Y, and the X axes at the same time. Though it might not be readily visible that it’s possible in blender, it is, and there’s two ways to go about doing it:
1) If you are using hotkeys, select your transform type (G[rab]-R[otate]-S[cale]) then hit SHIFT-[The Axis you don’t want to use]. For example, let’s say you want to move you object along the X, and the Y axes. To accomplish that, you would hit G-Shift-Z. The result is that you lock the Z axes and have free movement along the X and Y axis.
2) If you are using the transform widgets in Blender, you would do something very similar to method one. All you do is Shift-Select the axes you want to lock.
Select the axes you want to lock WHILE holding down the Shift key.
Now we can move our cube along the X and Y axes withOUT changing it Z position.
I hope at least a few people found this helpful. I know that many people already knew about this little trick, but it doesn’t hurt to mention it, does it?
*BYs = Blender Years :D
I just had an incredibly useful find while reading my RSS feeds today. This golden nugget is a list of example lighting setups for studio portrait photography.
Here’s an example of what the page offers:
Though the page, and even the whole site is aimed at photographers, the techniques are the same for 3D designers. In addition to example layouts as shown above, the page also defines several lighting terms that you may not have known about. Enjoy this resource and remember, though there are great tips on that page, don’t be limited to what you see there. Go on, experiment, and create your own stunning light setups.
You can view the page at this link.